The Effectiveness of Gamification Diabetes Education Program for Poorly Controlled Type 2 Diabetic Patients
Condition(s):Diabetic Patients, Gamification, Diabetic EducationLast Updated:August 22, 2018Completed
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Condition(s):Diabetic Patients, Gamification, Diabetic EducationLast Updated:August 22, 2018Completed
Condition(s):Pediatric ObesityLast Updated:July 9, 2018Unknown status
Condition(s):Mobile Applications; Diet, Healthy; Behavior, HealthLast Updated:November 19, 2020Active, not recruiting
Condition(s):Coronary Artery Disease; Coronary Heart Disease; Hypertension; Diabete Mellitus; Dyslipidemias; Obesity; Heart FailureLast Updated:June 30, 2020Not yet recruiting
Condition(s):Peripheral Artery DiseaseLast Updated:October 20, 2020Recruiting
Condition(s):Endoscopy; Gamification; SimulationLast Updated:January 14, 2021Completed
Condition(s):Motivation; Engagement, PatientLast Updated:November 4, 2020Completed
Condition(s):Atherosclerotic Cardiovascular DiseaseLast Updated:June 4, 2020Completed
Condition(s):Spider PhobiaLast Updated:June 9, 2020Recruiting
Condition(s):ObesityLast Updated:May 11, 2018Completed
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